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mirrored / godot guide
MIT LicenseUpdated -
public-releases / make 4.2.1 msvc build tcc build
GNU General Public License v3.0 or laterUpdated -
mirrored / limbo ai
Creative Commons Attribution 4.0 InternationalUpdated -
mirrored / godot debug signal lens
MIT LicenseUpdated -
mirrored / godot 2d physics rapier
MIT LicenseUpdated -
mirrored / bochs
GNU Lesser General Public License v2.1 onlyUpdated -
Updated
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mirrored / godot project imsim cogito
MIT LicenseUpdated -
mirrored / sqlpage
MIT LicenseUpdated -
mirrored / NAppGUI
MIT Licenselvgl looked nice in screenshots, but the pc_simulator idea is lame. but most of all, it is unuseable. It is completely glitched. lvgl is only usable on touch devices like tablets and smart watches and LCD control panels. desktop apps in lvgl are untenable. meanwhile, NAppGUI is great and the webview is impressive.
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mirrored / godot
Creative Commons Attribution 4.0 InternationalUpdated -
mirrored / comfyui
GNU General Public License v3.0 or laterUpdated -
mirrored / godot addon script ide
MIT LicenseUpdated -
mirrored / godot terrain3d geomorphing clipmap
MIT LicenseUpdated -
mirrored / godot project pixelorama
MIT LicenseUpdated -
Updated
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mirrored / sdl fast tracker 2 clone
BSD 3-Clause "New" or "Revised" Licensefor MacOS to work, we have to follow this https://lazyfoo.net/tutorials/SDL/01_hello_SDL/mac/xcode/index.php We have to build an xcode project and add all the src. And we have to fix _stricmp -> strcasecmp. And we have to fix ALL references to instr to something like fuck_curses_instr as the symbol name clashes We need to sort out dylib linking and signing on mac without xcode too
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mirrored / godot addon sentry official
MIT LicenseUpdated