Explore projects
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mirrored / picoC
BSD 3-Clause "New" or "Revised" LicenseUpdated -
mirrored / godot protongraph node based modeller
MIT LicenseUpdated -
mirrored / godot mesh deformer
MIT LicenseUpdated -
mirrored / godot demo projects
MIT LicenseUpdated -
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mirrored / godot project skirt
MIT Licenseto make this work, assign the colliders to the main_scene's export variable colliders
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mirrored / q3vm
Affero General Public License v1.0Updated -
mirrored / godot steam audio
MIT LicenseUpdated -
mirrored / retrieval based voice
MIT LicenseUpdated -
mirrored / godot steam
MIT LicenseUpdated -
mirrored / godot motionmatching animations
MIT LicenseUpdated -
mirrored / godot hydro water system
MIT LicenseUpdated -
mirrored / godot streamer crowdcontrol
MIT LicenseUpdated -
mirrored / godot gif to animated texture
MIT LicenseUpdated -
mirrored / godot effekseer
MIT LicenseUpdated -
mirrored / godot project pixel rope
Mozilla Public License 2.0seems finely tuned for max stretch 2.0, damping down to 0.9 is nice, we just need to add a counting clipped detector that disallows the anchors to move if the vector makes the clip count increase or something like that. also there should be a liero safety cut rope thing maybe.
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mirrored / godot perfbullets 2d
MIT LicenseUpdated