Explore projects
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mirrored / godot netfox noray
MIT LicenseUpdated -
mirrored / godot demo projects
MIT LicenseUpdated -
mirrored / godot openmpt
MIT LicenseUpdated -
mirrored / godot road builder system cool
MIT LicenseUpdated -
mirrored / limbo ai
Creative Commons Attribution 4.0 InternationalUpdated -
mirrored / qbdiff
OtherUpdated -
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mirrored / comfyui python faiss
BSD 3-Clause "New" or "Revised" LicenseUpdated -
mirrored / comfyui-rvc
MIT Licensepython 3.12 doesn't work, try:
brew install pyenvpyenv install 3.9
pyenv global 3.9Please use pip<24.1
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mirrored / godot steam sockets
MIT LicenseUpdated -
mirrored / sdl fast tracker 2 clone
BSD 3-Clause "New" or "Revised" Licensefor MacOS to work, we have to follow this https://lazyfoo.net/tutorials/SDL/01_hello_SDL/mac/xcode/index.php We have to build an xcode project and add all the src. And we have to fix _stricmp -> strcasecmp. And we have to fix ALL references to instr to something like fuck_curses_instr as the symbol name clashes We need to sort out dylib linking and signing on mac without xcode too
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mirrored / singing speech synthesis
MIT LicenseUpdated -
mirrored / godot find everywhere
MIT LicenseUpdated -
mirrored / godot jiggle bones
MIT LicenseI made it work, had to modify set and ready, also we should refine the bone picker
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mirrored / godot project pixel rope
Mozilla Public License 2.0seems finely tuned for max stretch 2.0, damping down to 0.9 is nice, we just need to add a counting clipped detector that disallows the anchors to move if the vector makes the clip count increase or something like that. also there should be a liero safety cut rope thing maybe.
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mirrored / godot project skirt
MIT Licenseto make this work, assign the colliders to the main_scene's export variable colliders
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