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This project is mirrored from
https://github.com/Federico-Ciuffardi/GodotTouchInputManager.git
. Pull mirroring updated
Jul 18, 2025
.
4.x-v2.1.2
12d80604
·
Update README.md
·
Apr 30, 2023
v2.1.2
b77b3b3f
·
Avoid crashing on issue with long press
·
Dec 31, 2022
v2.1.1
fc3ce0e5
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Fix issue with multitouch emulation
·
Dec 18, 2022
v2.1.0
9eb73908
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Add {single,multiple} long press
·
May 11, 2022
v2.0.0
427f2cc9
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Ignore return_value_discard warnings in InputManager.gd
·
Apr 25, 2022
v2.0.0-beta
28d567ef
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Update README.md
·
Apr 11, 2022
v1.1.0
1603b0cc
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rename TOUCH_DELAY_TIME to TAP_TIME_THRESHOLD
·
Dec 29, 2020
v1.0.1
b3018e7b
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Fixes uncentered gestures
·
Nov 03, 2020
v1.0.0
1f7d2bf9
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Update README.md
·
Mar 26, 2020
v0.5.3
df105854
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Fixes as_text() for ScreenTouch InputEvent
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Mar 05, 2020
v0.5.2
90163aca
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Fixes debug output
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Feb 28, 2020
v0.5.1
563ba4dc
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Adds as_text() for the CustomInputEvents
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Feb 24, 2020
v0.5.0
096ee9cd
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Update README.md
·
Feb 23, 2020
v0.4.2
6ea598c9
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Adjusts relative positions
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Feb 21, 2020
v0.4.1
c61abd0d
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Fixes tap
·
Feb 08, 2020
v0.4.0
9bb416ba
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Update README.md
·
Jan 25, 2020
v0.3.0
3613aa5b
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Update README.md
·
Jan 23, 2020
v0.2.0
cc8e23d7
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Update README.md
·
Jan 17, 2020
v0.1.1
cdac9286
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Fixes mouse to multi touch drag bug
·
Jan 10, 2020
v0.1.0
f3851634
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Initial commit
·
Jan 09, 2020