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This project is mirrored from
https://github.com/stechyo/godot-steam-audio.git
. Pull mirroring updated
Jul 19, 2025
.
0.3.0
c697f506
·
Compat changes for Godot 4.4.
·
Mar 04, 2025
0.2.3-4.4-beta
d05fb7d5
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Compat changes for 4.4-beta2.
·
Jan 30, 2025
0.2.3-4.4
f7d3e434
·
Compat changes for 4.4.
·
Dec 10, 2024
0.2.3
b16ef406
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Remove "steam audio version" field from bug report template.
·
Dec 09, 2024
0.2.2
6b1c25bf
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Fixes for 4.3 compat, in-engine docs.
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Aug 24, 2024
0.2.1
9f60496b
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Add get_inner_stream_playback.
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Jun 11, 2024
0.2.0
2c3db8ae
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Update readme.
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Apr 01, 2024
0.2.0-rc1
f157393e
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Update Makefile to generate releases with bundled steam-audio bins.
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Mar 18, 2024
0.1.1
a4a5712b
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Add some useful methods in SteamAudioPlayer.
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Jan 22, 2024
0.1.0
b5b5bda4
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0.1.0 release: change Makefile and README.
·
Jan 19, 2024
0.0.6
92ba3e87
·
Change readme and folder structure.
·
Jan 12, 2024
0.0.5
6bef384b
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Skip source simulation when we know it's not playing anything.
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Jan 06, 2024
0.0.4
b582c6f9
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Add support for collision shapes as SteamAudioGeometry (closes #4).
·
Jan 03, 2024
0.03
f698e57e
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Change SteamAudioPlayer to be a 3D player (closes #5).
·
Dec 31, 2023
0.0.2
7c6040f2
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Add listener-relative reflections. (closes #1)
·
Dec 30, 2023
0.0.1
0169f529
·
Initial commit v2.
·
Dec 29, 2023